One-handed arcade “Korea Survival Diary” — main screen

Game Development

One-handed arcade “Korea Survival Diary”

A 60-second arcade game about solving neighborhood chaos — parcels, deliveries, double parking, recycling — with one hand.

Client
In-house · Out now
Category
Game Development
Year
2026
Role
Planning · Development · Art

Challenge

Short arcade games lose players if controls are hard, and lose replays if they are too easy. It needed one-handed controls that feel good and things to collect.

Approach

One control for everything: run with the joystick, release to act, and perfect timing scores a PERFECT. Five everyday incidents are spread across 50 levels from a studio-apartment block to apartments, downtown and a subway station, and stars unlock new neighbors and life-tip cards.

Outcome

5 areas, 50 levels and boosters, out now on Toss Apps in Toss.

이 작업 한국어로 보기 →

Screens

  • One-handed arcade “Korea Survival Diary” — screen 1
  • One-handed arcade “Korea Survival Diary” — screen 2
  • One-handed arcade “Korea Survival Diary” — screen 3
  • One-handed arcade “Korea Survival Diary” — screen 4
  • One-handed arcade “Korea Survival Diary” — screen 5
  • One-handed arcade “Korea Survival Diary” — screen 6

Planning something similar?

Talk to us about a project like this