
Game Development
Office-escape puzzle “Let Me Clock Out!”
Tap a coworker and they walk out the way they face. Find the order that gets everyone home by 6 p.m. — 30 days, 150 levels.
- Client
- In-house · Out now
- Category
- Game Development
- Year
- 2026
- Role
- Planning · Development · Art
Challenge
Direction-escape puzzles are simple, so they get repetitive fast. 150 levels needed fresh rules every day, and every single level had to be solvable.
Approach
We turned familiar office moments into rules: people who must hand over a document before leaving, a manager who won't leave while the boss is in, a patrolling boss who blocks the way, a missing company card. We added clock-out combos, group-chat reactions and a weekly boss fight, and wrote 400+ lines of dialogue. Solvability and screen overlaps for all 150 levels were checked automatically.
Outcome
All 150 levels verified solvable with zero overlaps. Out now on Toss Apps in Toss and Google Play, with three Instagram reels ready.





