Game Development
We talk in playable builds, not decks.
From mobile and HTML5 games to real-time multiplayer — built by a team that makes its own games.

Who it's for
- 01
Startups that want to validate an idea with a playable build, fast
- 02
Game companies short on development capacity
- 03
Institutions that need educational or serious games
What we build
- Android, iOS and web games
- Real-time matchmaking and co-op servers
- Fast, playable prototypes
Related work

Planning · Dev · Art, 2026
Why Me?
Our own 2-player real-time co-op monster defense RPG. Looking for publishing partners.
See our games →

Planning · Dev · Art, 2026
Gimbap Heaven
A 3D restaurant-management game: seat each party, then handle water, orders, cooking, serving and checkout. Plays instantly in the browser, no install.
Case study →

Planning · Dev · Art, 2026
Chucky
A 5-player real-time card game commissioned by an overseas investor. Unity client, WebSocket server, 3D avatars with emotes, in-game chat and rankings — from design through art.
Case study →

Dev · Ops
Defense game acquisition & service migration
We took over a live mobile defense game, migrated its servers and database, cleaned up the code and kept it running on iOS and Android. Three months from contract to full handover.
Case study →
How we work
- 01
Listen
We ask about your goal and budget first. What to build comes after.
- 02
Show
We align on direction with a working prototype, not a planning deck.
- 03
Build
We share builds on a fixed cadence, so you never have to ask where things stand.
- 04
Keep
We keep operating and improving it after launch.
FAQ
How long does it take?
A playable prototype comes first; the full schedule follows once the scope is fixed. If your launch date is set, tell us up front.
Do we need a design document?
No. A goal is enough; we can start from planning together.
Can we sign an NDA first?
Yes. We sign a non-disclosure agreement before you share any detailed materials.
Just tell us your goal
You don't need to know what to build yet.